Using Computers Games across the Curriculum

By: Anderson, Karen

Price: $2.95

Quantity: 2 available

Book Condition: VeryGood

Everyone learns best when they are enjoying an activity - even adults prefer to learn through play This book gives a wide range of ideas and practical activities to use computer games as learning tools with students aged 11+.

You don't need to be a computer whiz to use this book. From the practical aspects of purchasing and setting up equipment to integrating them into a lesson plan - and even using them without playing them - this book will add a new aspect to your subject to make it even more engaging and fascinating to your students. There are sections on:

- Integrating games into lessons
- Activities for using freely and commonly-available computer games and consoles
- Making your own games, and helping students to design computer games themselves
- Using games to differentiate for students of varying abilities and learning styles

By adding a new dimension to learning and teaching, computer games can be an enjoyable and fun addition to lessons and, as a result, produce lifelong learners.

Title: Using Computers Games across the Curriculum

Author Name: Anderson, Karen

Categories: Other,

Publisher: Bloomsbury Education: 2013-01-17

ISBN Number: 1441108297

ISBN Number 13: 9781441108296

Binding: Paperback

Book Condition: VeryGood

Seller ID: M1441108297Z2